Cleric Spells 5e (5th Edition) in D&D

Clerics are intermediaries between the mortal world and the far-off planes of the gods. As diverse as the gods they serve, clerics attempt to embody the handiwork of their deities. No everyday priest, a cleric is imbued with divine magic. you can find also the best Cleric Spells 5e from here.

Cleric Spells 5e


Clerics mix the beneficial magic of recovery and inspiring their allies with spells that damage and avert foes. They can provoke awe and dread, lay curses of plague or poison, and even name down flames from heaven to eat their enemies. For these evildoers who will advantage most from a mace to the head, clerics rely on their fight coaching to let them wade into melee with the energy of the gods on their side.

Cantrips (0 levels)

  • Guidance
  • Light
  • Mending
  • Resistance
  • Sacred Flame
  • Spare the Dying
  • Thaumaturgy

1st Level

  • Bane
  • Bless
  • Command
  • Create or Destroy Water
  • Cure Wounds
  • Detect Evil and Good
  • Detect Magic
  • Detect Poison and Disease
  • Guiding Bolt
  • Healing Word
  • Inflict Wounds
  • Protection from Evil and Good
  • Purify Food and Drink
  • Sanctuary
  • Shield of Faith

2nd level

  • Aid
  • Augury
  • Blindness/Deafness
  • Calm Emotions
  • Continual Flame
  • Enhance Ability
  • Find Traps
  • Gentle Repose
  • Hold Person
  • Lesser Restoration
  • Locate Object
  • Prayer of Healing
  • Protection from Poison
  • Silence
  • Spiritual Weapon
  • Warding Bond
  • Zone of Truth

3rd level

  • Animate Dead
  • Beacon of Hope
  • Bestow Curse
  • Clairvoyance
  • Create Food and Water
  • Daylight
  • Dispel Magic
  • Glyph of Warding
  • Magic Circle
  • Mass Healing Word
  • Meld into Stone
  • Protection from Energy
  • Remove Curse
  • Revivify
  • Sending
  • Speak with Dead
  • Spirit Guardians
  • Tongues
  • Water Walk

4th level

  • Banishment
  • Control Water
  • Death Ward
  • Divination
  • Freedom of Movement
  • Guardian of Faith
  • Locate Creature
  • Stone Shape

5th level

  • Commune
  • Contagion
  • Dispel Evil and Good
  • Flame Strike
  • Geas
  • Greater Restoration
  • Hallow
  • Insect Plague
  • Legend Lore
  • Mass Cure Wounds
  • Planar Binding
  • Raise Dead
  • Scrying

Divine magic, as the title suggests, is the electricity of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as extraordinary effects. The gods don’t provide this electricity to absolutely everyone who seeks it, however solely to these chosen to fulfill an excessive calling.

Harnessing divine magic doesn’t matter on learning about or training. A cleric would possibly analyze formulaic prayers and historical rites, however, the capability to solid cleric spells depends on devotion and an intuitive feel of a deity’s wishes.

Not each acolyte or officiant at a temple or shrine is a cleric. Some monks are referred to as to the easy existence of temple service, carrying out their gods’ will via prayer and sacrifice, now not with the aid of magic and electricity of arms. In some cities, priesthood quantities to a political office, considered as a stepping stone to greater positions of authority and involving no communion with a god at all. True clerics are uncommon in most hierarchies.

When a cleric takes up an adventuring life, it is normally due to the fact his or her god needs it. Pursuing the desires of the gods regularly includes braving risks past the partitions of civilization, smiting evil, or searching for holy relics in historic tombs. Many clerics are additionally predicted to shield their deities’ worshipers, which can imply struggle rampaging orcs, negotiating peace between warring nations, or sealing a portal that would enable a demon prince to enter the world.

The Cleric desk suggests how many spell slots you have to forge your 5e cleric spells of 1st degree and higher. To forge one of these spells, you need to deplete a slot of the spell’s degree or higher. You regain all expended spell slots when you end a lengthy rest.

You put together the listing of cleric spells that are handy for you to cast, deciding on from the cleric spell list. When you do so, select a number of cleric spells equal to your Wisdom modifier + your cleric degree (minimum of one spell). The spells need to be of a degree for which you have spell slots.

Wisdom is your spellcasting capability for your cleric spells. The energy of your spells comes from your devotion to your deity. You use your Wisdom each time a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when putting the saving throw DC for a cleric spell you forged and when making an assault roll with one.

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